Unity 中实现IOS的UIAlertView警告框

Unity在IOS中实现点击购买道具时,弹出确定、取消警告框

在Unity的Xcode包下的Classes中新建 TestAlertView.h和TestAlertView.m

#import <UIKit/UIKit.h>

@interface TestAlertView : UIViewController<UIAlertViewDelegate>

@end
#import "TestAlertView.h"

@interface TestAlertView ()

@end

@implementation TestAlertView

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/
//判断点击的是哪一个按钮事件
-(void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
    NSLog(@">>Btn id: %d",buttonIndex);
}

@end

在需要弹出警告框的地方实例化TestAlertView对象,并传给UIAlertView中的delegate,这样在警告框中点击的按钮就会传递到TestAlertView.m中的-(void)alertView方法中,从而实现判断
(可以创建单例来存储选择哪个按钮进行相应的处理)

TestAlertView *mySelf = nil;
void RequstProductInfo(void *p){
    mySelf = [TestAlertView alloc];
    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Test" message:@"点击了第一个按钮" delegate:mySelf cancelButtonTitle:@"确定" otherButtonTitles:@"取消", nil];
    [alert show];
    [alert release];
}

Object-C 单例:http://blog.csdn.net/mars2639/article/details/7283741

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