开发过程中可能会经常碰到Vector3和Color等类型无法使用缺省参数的问题,像Vector3这种,缺省参数的值通常是Vector3.zero,所以可以直接用default(Vector3),但是对于Color来说,default(Color)的值为new Color(0,0,0,0),而我们通常需要值的不会是这个。所以,如果需要的话,我们可以以int的形式代替Color传递颜色值。
unity中的颜色有Color和Color32,这两者可以隐式转换,Color32的取值范围0~255,也就是byte的取值范围。而int占四个字节,正好可以存储颜色的RGBA四个值。
using UnityEngine;
namespace XFramework
{
/// <summary>
/// 此类是为了解决传参类型为Color时不能设置默认值的问题
/// </summary>
public class ColorInt32
{
public const int cyan = 16777215;
public const int clear = 0;
public const int grey = 2139062271;
public const int gray = 2139062271;
public const int magenta = -16711681;
public const int red = -16776961;
public const int yellow = -1374977;
public const int black = 255;
public const int white = -1;
public const int green = 16711935;
public const int blue = 65535;
public static Color32 Int2Color(int i)
{
byte[] result = new byte[4];
result[0] = (byte)((i >> 24));
result[1] = (byte)((i >> 16));
result[2] = (byte)((i >> 8));
result[3] = (byte)(i);
return new Color32(result[0], result[1], result[2], result[3]);
}
public static int Color2Int(Color32 color)
{
byte[] result = new byte[4];
result[0] = color.r;
result[1] = color.g;
result[2] = color.b;
result[3] = color.a;
return (int)(result[0] << 24 | result[1] << 16 | result[2] << 8 | result[3]);
}
}
}