Shader "Unlit/Voronoi"
{
Properties
{
_MainTex("Texture", 2D) = "white" {}
_TileNum("TileNum", float) = 5
}
SubShader
{
Tags { "RenderType" = "Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{