Shader "Unlit/EffectShow"
{
Properties
{
_MainTex("Texture", 2D) = "white" {}
_Show ("Show", float) = 0
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityC