public static GameManager game;
public int EnemyHP=1,PlayerHP=5,PlayerScore=0;
public bool ReStart=false;
GameObject Panel2;
int number;
Transform dogPos;
GameObject dogPosS;
Text text,textScore;
Button btn;
GameObject Panel3;
Transform Player,Enemy;
void Start () {
game = this;
Panel2 = GameObject.Find("Canvas").transform.GetChild(1).gameObject;
Panel3 = GameObject.Find("Canvas").transform.GetChild(2).gameObject;
dogPos = GameObject.FindWithTag("DogPos").transform;
dogPosS = Resources.Load<GameObject>(GameResources.EnemyDog);
Player = GameObject.Find(GameResources.Player).transform;
Enemy = GameObject.Find(GameResources.Enemy2).transform;
StartCoroutine("Get");
12-09
05-28
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