U3D 截图

 /// <summary>
	/// Screens the save.
	/// </summary>
	/// <returns>The save.</returns>
	/// <param name="avatarName">Avatar name.</param>
	public  string ScreenSave (string avatarName)
	{
		//创建存放图片的目录
		System.IO.Directory.CreateDirectory ("Assets/third_assets/UMA/Upload/AvatarPics/");
		path = "Assets/third_assets/UMA/Upload/AvatarPics/" + avatarName + ".png";

		//将videoSource指定为场景中的Camera对象
		RenderTexture rt = new RenderTexture (width, height, 24); 
		videoSource = Camera.current;
		if (videoSource == null) {
			videoSource = Camera.allCameras [0];
		}
		videoSource.targetTexture = rt;

		//初始化Texture2D对象,并赋值
		//后面会将Texture2D对象(screenShot)转化为标准的png格式
		Texture2D screenShot = new Texture2D (width, height, TextureFormat.ARGB32, false);
		videoSource.Render ();
		RenderTexture.active = rt;
		screenShot.ReadPixels (new Rect (0, 0, width, height), 0, 0);

		//销毁不需要的资源
		videoSource.targetTexture = null;
		RenderTexture.active = null;
		Destroy (rt);

		//获取图片数据流
		byte[] bytes;
		bytes = screenShot.EncodeToPNG ();

		//保存图片到指定目录
		System.IO.File.WriteAllBytes (path, bytes);
		return  path;
	}

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