一次写shader的时候,根据法线调整视觉效果,却发现坐标不同的情况下,会有颜色突变的情况。不解。故寻找计算法线部分的知识。
首先看一下大神文章了解下大概:http://blog.csdn.net/candycat1992/article/details/41605257
1.
is the transformation from object coordinates to world coordinates.
- _Object2World
is the transformation from world coordinates to object coordinates.
- _World2Object * unity_Scale.w
Unity sometimes (for non-uniform s