cache->addSpriteFramesWithFile("Horse/horse1.plist")
系统找不到plist文件和对应的png文件
解决:
修改为两个参数运行通过
auto cache = SpriteFrameCache::getInstance();
cache->addSpriteFramesWithFile("Horse/horse1.plist","Horse/horse1.png");Sprite* horse = Sprite::createWithSpriteFrameName("fonts/002/10000.png");