public Camera WNGUICamera;
Vector3 _WoldPosition;//指针的初始位置
// Vector3 _WoldAng;
Vector3 WscreenSpace;
Vector3 Woffset;
Vector3 WcurScreenSpace;
Vector3 WcurPosition;
//工具跟随鼠标拖拽移动
IEnumerator fnOnMouseDown()
{
WscreenSpace = WNGUICamera.WorldToScreenPoint(transform.position);
Woffset = transform.position - WNGUICamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x,Input.mousePosition.y, WscreenSpace.z));
while (Input.GetMouseButton(0))
{
//DrawLineScript.isMoveLine = true;
if (Input.mousePosition.x > 0 && Input.mousePosition.x < Screen.width && Input.mousePosition.y > 0 && Input.mousePosition.y < Screen.height)
{
WcurScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, WscreenSpace.z);
WcurPosition = WNGUICamera.ScreenToWorldPoint(WcurScreenSpace) + Woffset;
transform.position = new Vector3(WcurPosition.x, WcurPosition.y, 0f);
}
yield return new WaitForFixedUpdate();
}
}