1、关于ShaderLab中内置的Matrix
2、Matrix说明
A、Stages of Vertex Transformation
B、The different Coordinate Systems in OpenGL
There are multiple coordinate Systems involved in 3D Graphics:
- Object Space
- World Space (aka Model Space)
- Camera Space (aka Eye Space or View Space)
- Screen Space (aka Clip Space)
So, what’s the difference between them?
Object Space
This is the local coordinate System of your Geometrical Objects. Imagine a Cube which consists of 8 vertices: