m_armSpring = CCArmature::create("tanhuang");
m_armSpring->getAnimation()->setMovementEventCallFunc(this,movementEvent_selector(PaySpringLayer::StopArmature));
void PaySpringLayer::StopArmature( cocos2d::extension::CCArmature *armature, MovementEventType movementType, const char *movementID )
{
if (movementType == COMPLETE)
{
........
}
}