using UnityEngine;
using System.Collections;
public class musiccon : MonoBehaviour {
public AudioClip[] audios;
public static musiccon _instance;
public static musiccon Instance
{
get
{
return _instance;
}
}
void Start()
{
if (_instance != null && _instance != this)
{
Destroy(this.gameObject);
}
else
{
_instance = this;
}
DontDestroyOnLoad(this.gameObject);
}
public void PlayMusic(int i)
{
this.audio.clip=audios[i];
this.audio.Play();
}
}
Unity播放背景音乐
最新推荐文章于 2024-07-28 16:38:50 发布