- 获取游戏路径
FString gameDir = FPaths::GameDir(); - 写入文件
FString path;
FString string;
FFileHelper::SaveStringToFile(string, *path); - 读取文件
FString path;
FString string;
FFileHelper::LoadFileToString(string, *path);
参考:
1. https://wiki.unrealengine.com/File_Management,_Create_Folders,_Delete_Files,_and_More