一个滑动条,一个按钮
新建脚本async.cs
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;//命名空间场景跳转
using UnityEngine.UI;
public class async : MonoBehaviour
{
AsyncOperation asy; //协程的变量
public Slider slider;
float value = 0;//滑动条的值
void Start()
{
}
public void OnClick()
{
StartCoroutine(LoadScene());
}
// Update is called once per frame
void Update()
{
if (asy == null)
{
return;
}
int jd = 0;
if (asy.progress < 0.9f)
{
jd = (int)asy.progress * 100;
}
else
{
jd = 100;
}
if (value < jd)
{
value++;
}
slider.value = value / 100;
if (value == 100)
{
asy.allowSceneActivation = true;
}
}
IEnumerator LoadScene()
{
asy = SceneManager.LoadSceneAsync(1);
asy.allowSceneActivation = false;
yield return asy;
}
}