1.JNI
JNI是Java Native Interface的缩写,中文为JAVA本地调用。从Java1.1开始,Java Native Interface(JNI)标准成为java平台的一部分,它允许Java代码和其他语言写的代码进行交互。JNI一开始是为了本地已编译语言,尤其是C和C++而设计的,但是它并不妨碍你使用其他语言,只要调用约定受支持就可以了。
JNI实现流程:
2.C++与java交互流程图:
注:对于跨平台的 cocos2d-x 来说,除非必要,否则可不必深究其理,比如想要使用 Android 平台固有的特性等,那就需要更多的了解 Jni 使用方法,以及 Android 操作系统的更多细节。
3.实例:
实现功能:
(1)通过Android sdk的API得到应用程序的包名(PackageName),然后传递给c++层函数。
(2)通过c++函数调用Android的java层函数,显示一个对话框,点击按钮退出程序。
4.实现步骤:
4.1 使用cocos2d-x创建工程DialogBox及搭配android环境
android环境,如图:
4.2 c++部分
先到win32环境,编写提供android调用c++接口:
JniTest.h
#ifndef JNI_TEST_H
#define JNI_TEST_H
#include "cocos2d.h"
using namespace cocos2d;
void setPackageName(const char *packageName)
{
CCLog("packageName: %s", packageName);
}
void exitApp()
{
CCDirector::sharedDirector()->end();
}
#endif
调用android API接口:
HelloWorldScene.cpp
#include "HelloWorldScene.h"
#if(CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "../proj.android/jni/hellocpp/test.h"
#endif
USING_NS_CC;
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
#if(CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
showTipDialog("exit", "alexzhou,really go?");
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
注:只需要更改下HelloWorldScene就OK了。
接着转到android平台,编写jni层代码:
test.h
#ifndef TEST_H
#define TEST_H
extern "C"
{
void showTipDialog(const char *title, const char *msg);
}
#endif
test.cpp
#include "cocos2d.h"
#include <jni.h>
#include "platform/android/jni/JniHelper.h"
#include "test.h"
#include "JniTest.h"
#define CLASS_NAME "com/DialogBox/org/JniTestHelper"
using namespace cocos2d;
extern "C"
{
void showTipDialog(const char *title, const char *msg)
{
JniMethodInfo t;
if(JniHelper::getStaticMethodInfo(t, CLASS_NAME, "showTipDialog", "(Ljava/lang/String;Ljava/lang/String;)V"))
{
jstring jTitle = t.env->NewStringUTF(title);
jstring jMsg = t.env->NewStringUTF(msg);
t.env->CallStaticVoidMethod(t.classID, t.methodID, jTitle, jMsg);
t.env->DeleteLocalRef(jTitle);
t.env->DeleteLocalRef(jMsg);
}
}
void Java_com_DialogBox_org_JniTestHelper_setPackageName(JNIEnv *env, jobject thiz, jstring packageName)
{
const char *pkgName = env->GetStringUTFChars(packageName, NULL);
setPackageName(pkgName);
env->ReleaseStringUTFChars(packageName, pkgName);
}
void Java_com_DialogBox_org_JniTestHelper_exitApp(JNIEnv *env, jobject thiz)
{
exitApp();
}
}
注:这里必须加上extern “C”,声明以c语言的方式进行编译,因为c++和c在编译时生成的函数签名不一样,可以在网上查找相关资料,不然运行的时候会出现链接错误。
4.3 Java部分:
c++函数调用java层函数,显示一个对话框:
JniTestHelper.java
package com.DialogBox.org;
import org.cocos2dx.lib.Cocos2dxHandler.DialogMessage;
import android.os.Handler;
import android.os.Message;
public class JniTestHelper {
private static Handler mHandler;
public static void init(Handler handler)
{
JniTestHelper.mHandler = handler;
}
public static native void setPackageName(String packageName);
public static native void exitApp();
//c++函数调用java层函数,显示一个对话框
private static void showTipDialog(final String title, final String text)
{
Message msg = mHandler.obtainMessage();
msg.what = DialogBox.SHOW_DIALOG;
DialogMessage dm = new DialogMessage(title, text);
msg.obj = dm;
msg.sendToTarget();
}
}
创建一个DialogMessage.java,封装dialog要显示的数据:
package com.DialogBox.org;
public class DialogMessage {
public String title;
public String msg;
}
修改主程序DialogBox.java
public class DialogBox extends Cocos2dxActivity{
public static final int SHOW_DIALOG = 0x0001;
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
JniTestHelper.init(mHandler);
JniTestHelper.setPackageName(this.getPackageName());
}
public Cocos2dxGLSurfaceView onCreateView() {
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
// GuideLayer should create stencil buffer
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
return glSurfaceView;
}
static {
System.loadLibrary("cocos2dcpp");
}
//显示对话框的函数
private Handler mHandler = new Handler()
{
@Override
public void handleMessage(Message msg) {
switch(msg.what)
{
case SHOW_DIALOG:
DialogMessage dm = (DialogMessage)msg.obj;
new AlertDialog.Builder(DialogBox.this)
.setTitle(dm.titile)
.setMessage(dm.message).setNegativeButton("cancle", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
})
.setPositiveButton("Ok",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
JniTestHelper.exitApp();
}
})
.create().show();
break;
}
}
};
}
编译运行,效果如下:
引用博文:http://codingnow.cn/cocos2d-x/992.html