转发请保持地址:http://blog.csdn.net/stalendp/article/details/40624603
研究了一个雪花飘落效果,感觉挺不错的,分享给大家,效果如下:
代码如下:
Shader "shadertoy/Flakes" { // https://www.shadertoy.com/view/4d2Xzc
Properties{
iMouse ("Mouse Pos", Vector) = (100,100,0,0)
iChannel0("iChannel0", 2D) = "white" {}
iChannelResolution0 ("iChannelResolution0", Vector) = (100,100,0,0)
}
CGINCLUDE
#include "UnityCG.cginc"
#pragma target 3.0
#pragma glsl
#define vec2 float2
#define vec3 float3
#define vec4 float4
#define mat2 float2x2
#define iGlobalTime _Time.y
#define mod fmod
#define mix lerp
#define atan atan2