public static void Play() { EditorApplication.isPlaying = true; } public static void Pause() { EditorApplication.isPaused = true; } public static void Stop() { EditorApplication.isPlaying = false; } EditorApplication.playmodeStateChanged = OnUnityPlayModeChanged;
调试程序时,触发状态后EditorApplication.isPaused = true;,编辑器暂停,很方便.