using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GyroscopeCtrl : MonoBehaviour {
//陀螺仪是否启动
bool gyinfo;
//陀螺仪状态
private static GyroscpeState state;
#region [Private fields]
private bool gyroEnabled = true;
private const float lowPassFilterFactor = 0.2f;
private readonly Quaternion baseIdentity = Quaternion.Euler(90, 0, 0);
private readonly Quaternion landscapeRight = Quaternion.Euler(0, 0, 90);
private readonly Quaternion landscapeLeft = Quaternion.Euler(0, 0, -90);
private readonly Quaternion upsideDown = Quaternion.Euler(0, 0, 180);
private Quaternion cameraBase = Quaternion.identity;
private Quaternion calibration = Quaternion.identity;
private Quaternion baseOrientation = Quaternion.Euler(90, 0, 0);
private Quaternion baseOrientationRotationFix = Quaternion.identity;
private Quaternion referanceRotation = Quaternion.identity;
private bool debug = true;
#endregion
#region [Unity events]
void Start()
{
AttachGyro();
StartCoroutine(DelayCtrl());
}
void Update()
{
#if UNITY_EDITOR
//pc端实现旋转测试的方法
transform.Rotate(new Vector3(/*-Input.GetAxis("Mouse Y")*/0, Input.GetAxis("Mouse X"), 0));
#elif UNITY_ANDROID||UNITY_IPHONE||UNITY_IOS
if (!gyroEnabled)
return;
transform.rotation = Quaternion.Slerp(transform.rotation,
cameraBase * (ConvertRotation(referanceRotation * Input.
Unity3d获取、校准陀螺仪
最新推荐文章于 2024-08-17 18:12:51 发布
该博客介绍了如何在Unity3d中使用陀螺仪进行设备旋转控制,并提供了校准和过滤旋转数据的方法。通过开启和关闭陀螺仪,以及更新相机基座旋转和校准,实现不同设备方向的精确旋转跟踪。
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