1. 扫雷游戏分析和设计
- 使⽤控制台实现经典的扫雷游戏
- 游戏可以通过菜单实现继续玩或者退出游戏
- 扫雷的棋盘是9*9的格⼦
- 默认随机布置10个雷
- 可以排查雷
- 如果位置不是雷,就显⽰周围有⼏个雷
- 如果位置是雷,就炸死游戏结束
- 把除10个雷之外的所有⾮雷都找出来,排雷成功,游戏结束
2.⽂件结构设计
test.c //⽂件中写游戏的测试逻辑
game.c //⽂件中写游戏中函数的实现等
game.h //⽂件中写游戏需要的数据类型和函数声明等
3. 扫雷游戏的代码实现
game.h
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdlib.h>
#define EASY_COUNT 10
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("--------扫雷游戏-------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
//布置10个雷
//⽣成随机的坐标,布置雷
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//统计这个坐标周围有⼏个雷
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
/* 或
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
int i = 0;
int count = 0;
for (i = x - 1; i <= x + 1; i++)
{
int j = 0;
for (j = y - 1; j <= y + 1; j++)
{
count += (mine[i][j] - '0');
}
}
return count;
}
*/
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输⼊要排查的坐标:>");
scanf("%d %d", &x, &y);
//判断坐标的有效性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
system("cls"); //清理屏幕
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
//该位置不是雷,就统计这个坐标周围有⼏个雷
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("该坐标已经排查过,请重新输入!\n-->");
}
}
else
{
printf("坐标⾮法,重新输⼊\n");
}
}
if (win == row * col - EASY_COUNT)
{
system("cls"); //清理屏幕
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("***********************\n");
printf("***** 1. play *****\n");
printf("***** 0. exit *****\n");
printf("***********************\n");
}
void game()
{
char mine[ROWS][COLS];//存放布置好的雷
char show[ROWS][COLS];//存放排查出的雷的信息
//初始化棋盘
//1. mine数组最开始是全'0'
//2. show数组最开始是全'*'
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//1. 布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//2. 排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
system("cls"); //清理屏幕
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
在线扫雷游戏:http://www.minesweeper.cn/