虚幻5/UE5 三维软件导入虚幻引擎插件流程

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软件演示以虚幻5作为演示对象

Datasmith插件

我们需要下载Datasmith插件安装后在三维软件中导出Datasmith格式的文件,再导入虚幻引擎。(点击此处进入Datasmith下载官网)

第一步

进入官网
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下拉点击获取插件
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选择你需要的扩展插件,这里选择3dmax下载,因为这里是演示本站3Dsky资源导入虚幻引擎的流程,如果你需要导出别的软件请自行选择下载

ps:这里的说适用于虚幻引擎4.27但其实也可以用于虚幻5,我们在去年就下载了4.25的导出器,在今年虚幻引擎5中依旧能使用,但是不排除其更新会使三维软件里的文件更加适配与当前版本的虚幻引擎,所以建议大家在虚幻5正式版来的时候再下载新导出器(操作流程基本完全一致)
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双击UnrealDatasmith
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直接点击Finish下一步
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安装结束后出现改提示是要你重启电脑,选择Yes直接重启(建议先把自己电脑里需要保存的内容保存了再选择Yes)
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打开3dmax的资源(如果没有3dmax文件可以从本站中寻找下载)

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选择导出后即可在下拉菜单中看到Unreal Datasmith文件格式选择导出
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命名后保存(这里中英文件夹都可)
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按照默认即可,点击OK(右侧有版本号可以查看自己是什么版本的)
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这样就导出完毕了(如果这里导出有报错不影响,通常是uv重叠之类的小问题)

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这里演示引擎版本选择虚幻5版本,打开编辑-插件
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在所有中搜索Datasmith后找到Datasmith Importer后启用 并重启引擎
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内容面板可以看到Datasmith导入按钮
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导入udatasmith文件
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这里仅勾选几何体和材质纹理,光源不勾选是因为使用虚幻5的Lumen实施光照,摄像机和动画在原本场景中就没有,所以也没必要勾选。这里有一点很重要,不勾选生成光照贴图UV,因为我们现在不需要静态光了
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导入后即可(光照需要重建是因为这只是打开的一个演示项目,没有开启Lumen,开启Lumen后就不需要构建光照了)

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