在Assets文件夹下新建一个Resources文件夹,将所需要加载的图片放到该文件夹下
其中num=4因为当前文件夹下只放了4张图片
using UnityEngine;
using System.Collections;
using System;
public class SwitchPic : MonoBehaviour {
private Texture2D myTexture;
private string serialNumber;
private int number=1;
void Start () {
}
void Update () {
bool down = Input.GetKeyDown(KeyCode.DownArrow);//检测按键是否被按下,并在被释放前仅运行一次
bool up = Input.GetKeyDown(KeyCode.UpArrow);
if (down==true) {
number++;
if (number == 4) {
number = 4;
}
}
if (up == true) {
number--;
if (number == 1) {
number = 1;
}
}
serialNumber = Convert.ToString(number);//变量类型转换
myTexture = (Texture2D)Resources.Load(serialNumber);//使用Resources.Load动态加载当前图像
GetComponent<Renderer>().material.mainTexture = myTexture;//将当前模型纹理进行修改
}
}