using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;//UnityWebRequest
using System.IO;//FileStream
/// <summary>
/// https://github.com/tsubaki/UnityZip
/// -unzip
///
///string zipfilePath = Application.temporaryCachePath + "/args.zip"
///string exportLocation = Application.temporaryCachePath + "/dir"
///
///ZipUtil.Unzip(zipfilePath, exportLocation);
/// </summary>
public class TestZIP : MonoBehaviour
{
/// <summary>
/// 当前载入进度
/// </summary>
[SerializeField]
private int loadingNow = 0;
/// <summary>
/// 载入最大 进度
/// </summary>
[SerializeField]
private int loadingMax = 0;
// Start is called before the first frame update
void Start()
{
StartCoroutine(Down());
}
/// <summary>
/// 解压ZIP文件