[Unity]EasyTouch手指事件说明

如何使用EasyTouch事件,参考资料4

Unity项目导入EasyTouch插件

Assets\EasyTouchBundle\EasyTouch\Examples\4.X\SimpleExamples文件夹内有手指示例场景

Assets\EasyTouchBundle\EasyTouch\Plugins\Engine

EasyTouch.cs

...
	#region Events事件
	/// <summary>
	/// Occurs when The system cancelled tracking for the touch, as when (for example) the user puts the device to her face.
	/// 取消
	/// </summary>
	public static event TouchCancelHandler On_Cancel;
	/// <summary>
	/// Occurs when the touch count is no longer egal to 2 and different to 0, after the begining of a two fingers gesture.
	/// 2个手指取消
	/// </summary>
	public static event Cancel2FingersHandler On_Cancel2Fingers;

#region 1手指事件
	/// <summary>
	/// Occurs when a finger touched the screen.
	/// 单手指 开始触摸
	/// </summary>
	public static event TouchStartHandler On_TouchStart;
		/// <summary>
		/// Occurs as the touch is active.
		/// 单手指 结束触摸
		/// </summary>
		public static event TouchDownHandler On_TouchDown;
	/// <summary>
	/// Occurs when a finger was lifted from the screen.
	/// 单手指 触摸后抬起
	/// </summary>
	public static event TouchUpHandler On_TouchUp;
	/// <summary>
	/// Occurs when a finger was lifted from the screen, and the time elapsed since the beginning of the touch is less than the time required for the detection of a long tap.
	/// 单手指 轻敲点击
	/// </summary>
	public static event SimpleTapHandler On_SimpleTap;
		/// <summary>
		/// Occurs when the number of taps is egal to 2 in a short time.
		/// 单手指 连续轻敲双次点击
		/// </su
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EasyTouch是一个在Unity中使用的触摸输入插件。在使用EasyTouch之前,你需要在场景中创建一个EasyTouch物体,并在其上添加EasyTouch脚本。如果你使用的是EasyTouch四代,还需要创建一个名为EasyTouchManager的GameObject,并将EasyTouchManager4_Demo.cs脚本附加到EasyTouchManager上。\[1\] 你可以从百度云上下载EasyTouch插件,并将其导入到Unity项目中。请注意,这个插件仅供学习使用,如果你需要商业使用,请去官网购买正版。\[2\] 在使用EasyTouch时,你可以通过注册和监听事件来响应触摸输入。例如,你可以创建一个名为TouchTest的脚本,并在其中订阅On_TouchStart事件。当手指接触屏幕时,On_MyTouchStart方法将被执行,并打印出触摸到屏幕的坐标。记得在适当的时候取消订阅事件,以避免内存泄漏。\[3\] 希望这些信息对你有帮助!如果你还有其他问题,请随时提问。 #### 引用[.reference_title] - *1* *2* [Unity- EasyTouch(一)](https://blog.csdn.net/qq_40985921/article/details/88734354)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control_2,239^v3^insert_chatgpt"}} ] [.reference_item] - *3* [Unity3d插件 之 Easytouch](https://blog.csdn.net/mengyin521/article/details/50706323)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control_2,239^v3^insert_chatgpt"}} ] [.reference_item] [ .reference_list ]

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