一:工欲善其事必先利其器
①先配置好自己的UNITY和VS
②先将一个cube场景打包试一下
二:开发过程
①先看自己的笔记
Hololens2入门笔记(MRTK)——1开发前的准备
Hololens2入门笔记(MRTK)——2真机打包测试
②官方都有详细的教程,比着葫芦画葫芦
③遇到问题查看示例场景
④UI问题检查碰撞层
三:打包设置
四:移植到眼镜
①连接到同一个网络,查看眼镜的ip地址
②记录好账号密码!!!
更新于2022 05 24
问题1:Failed to suggest bindings for interaction profile '/interaction_profiles/microsoft/hand_interaction
答:这里是因为 OpenXR 错误:无法建议绑定
我出现此处问题是因为 在 PC端平台勾选了OpenXR。
更新于2022 0606
问题2:UNITY打包成功,但是发布程序包时出现如下错误提示。
Unity.IL2CPP.Building。BuilderFailedException: Unity.RenderPipelines.Core.Runtime1.cpp二2CppC10012CppOCommand “D: (Work (MRBuildyII2CppOutputProject) VIL2CPPAbuildYdeploy (netcoreapp3.11 il2cpp. Exe” - libil2cpp - static - the compile - CPP -architecture=ARMv7 configuration=Release -platform=winrt -outputpath=“D:Work)MRBuild)(build)bin(ARMRelease(GameAssembly.dll” --data-folder="D:(Work(MRBuild)(buildIbin(ARMYReleasell“ -cachedirectory=”D:Work(MRBuild)(buildVobjVil2cppOutputProject(ARMYReleasell“ -generatedcppdir='D:Work)MRBuildMSB307VCpOutptProectSrertal C-time-slice = 3——bselib-directory = MainSoftWareUnitySoftUnity2020.3.34f1c2EitorDataPlaybackEngines 2 cppo (MetroSupportPlayers (UAPVil2cpp (ARMARelease”——avoid-dynamic-library-copy profiler-report——additional-defines = WINDOws_UWP additionaldefines = UNITY_UWP——additional-defines = UNITY_WSA_10_0——additionaldefine =UNITY_WSA——additionaldefine =UNITY_WINRT——additionaldefine =PLATFORM_WINRT -dotnetprofile=unityaot -verbose——relative-data-path=Data/il2cpp_data——map-file-parser="D:Work(MRBuildVil2CppOutputProject)(IL2CPPMapFileParser (MapFileParser. Exe "have withdrawn, the code is 4LNK118 'unable to open input file "D: (Work (MRBuild) build) bin) ARM) Release) GameAssembly. Lib"MRCoal
解决方案:不直接发布程序包了,使用直接发包到设备里。