Untiy3d中拖拽物体的脚本

using UnityEngine; 
 using System.Collections; 
   public class DragAndDrop : MonoBehaviour 
 {  
 private bool _mouseState; 
 public GameObject Target; 
 public Vector3 screenSpace; 
 public Vector3 offset; 
   // Use this for initialization 
 void Start () 
 { 
   } 
   // Update is called once per frame 
 void Update () 
 { 
 // Debug.Log(_mouseState); 
 if (Input.GetMouseButtonDown (0)) { 
 RaycastHit hitInfo; 
 if (Target == GetClickedObject (out hitInfo)) { 
 _mouseState = true; 
 screenSpace = Camera.main.WorldToScreenPoint (Target.transform.position); 
 offset = Target.transform.position - Camera.main.ScreenToWorldPoint (new Vector3 (Input.mousePosition.x, Input.mousePosition.y, screenSpace.z)); 
 } 
 } 
 if (Input.GetMouseButtonUp (0)) { 
 _mouseState = false; 
 } 
 if (_mouseState) { 
 //keep track of the mouse position 
 var curScreenSpace = new Vector3 (Input.mousePosition.x, Input.mousePosition.y, screenSpace.z); 
   //convert the screen mouse position to world point and adjust with offset 
 var curPosition = Camera.main.ScreenToWorldPoint (curScreenSpace) + offset; 
   //update the position of the object in the world 
 Target.transform.position = curPosition; 
 } 
 } 
     GameObject GetClickedObject (out RaycastHit hit) 
 { 
 GameObject target = null; 
 Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); 
 if (Physics.Raycast (ray.origin, ray.direction * 10, out hit)) { 
 target = hit.collider.gameObject; 
 } 
   return target; 
 } 
 } 

 

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