public class CameraCtrl : MonoBehaviour
{
public static CameraCtrl Instance;
private void Awake()
{
Instance = this;
}
/// <summary>
/// 实时看着主角
/// </summary>
/// <param name="pos">主角位置</param>
public void AutoLookAt(Vector3 pos)
{
transform.LookAt(pos);
}
}
在游戏中新建一个空物体,初始化,把摄像机拖拽进来使之成为子物体,然后把摄像机对准需要跟随的物体,上面此脚本挂载到空物体上面,然后在需要跟随的物体身上的脚本调用AutoLookAt方法
//摄像机自动跟随
private void CameraAutoFollow()
{
if (CameraCtrl.Instance == null) return;
CameraCtrl.Instance.transform.position = gameObject.transform.position;
CameraCtrl.Instance.AutoLookAt(gameObject.transform.position);
}