static function DontDestroyOnLoad (target : Object) : void
Description
Makes the object target not be destroyed automatically when loading a new scene.
When loading a new level all objects in the scene are destroyed, then the objects in the new level are loaded. In order to preserve an object during level loading call DontDestroyOnLoad on it. If the object is a component or game object then its entire transform hierarchy will not be destroyed either.
using UnityEngine; using System.Collections; public class example : MonoBehaviour { void Awake() { DontDestroyOnLoad(transform.gameObject); } }
Note though that you will need to call Object.Destroy()
if you decide to load a new scene and do not need those objects around anymore, otherwise they will persist until the application dies.