轴需要单独设置
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class OutputKey : MonoBehaviour {
public Text textEvent;
public Text textKeyCode;
public Text textJoystick;
void Start () {
}
float x;
float y;
void Update () {
x = Input.GetAxis ("JoystickX");
y = Input.GetAxis ("JoystickY");
}
void OnGUI()
{
if(Input.anyKeyDown)
{
Event e = Event.current;
string s = e.keyCode.ToString();
if(e.type==EventType.Repaint || e.type==EventType.Layout){
}
else{
textEvent.text = "Event:"+e.ToString();
}
textKeyCode.text = "Keycode:"+s;
}
textJoystick.text = "Joystick x:" + x + " y:" + y;
}
}