首先需要一个文件“System.Windows.Forms”,它在unity目录下比如“E:\Unity\unity5.6\Unity\Editor\Data\Mono\lib\mono\2.0”,往下找到文件“System.Windows.Forms”
接着需要在unity工程目录下创建一个名为“StreamingAssets”的文件夹用来存放截取的屏幕图片,如果不建立则系统会报错
最后将下列代码输入,在Update()里判断你想要截屏时的条件再执行协程,下面的是当按下鼠标左键时截屏
using UnityEngine;
using System.Collections;
using System.IO;
public class FrameAnimation : MonoBehaviour
{
public Texture2D image;
public int w;
public int h;
public float nextTime = 0.0f;
public float rate = 0.3f;
int i = 0;
// Use this for initialization
void Start()
{
w = Screen.width;
h = Screen.height;
image = new Texture2D(w, h);
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButton(0))
{
StartCoroutine(SaveImage(i));
}
}
IEnumerator SaveImage(int i)
{
yield return new WaitForEndOfFrame();
image.ReadPixels(new Rect(0, 0, w, h), 0, 0, true);//read pixels from screen to texture
image.Apply();
byte[] bytes = image.EncodeToPNG();
File.WriteAllBytes(Application.streamingAssetsPath + "/" + i + ".png", bytes);
Debug.Log("write a pic");
yield return null;
}
}