"Destroying assets is not permitted to avoid data loss. "
Object.DestroyImmediate(GameObject, true);
传入true才会被认为可修改预制体
EditorUtility.SetDirty(GameObject);
AssetDatabase.Refresh();
"Destroying assets is not permitted to avoid data loss. "
Object.DestroyImmediate(GameObject, true);
传入true才会被认为可修改预制体
EditorUtility.SetDirty(GameObject);
AssetDatabase.Refresh();