void RotateMount()
{
RaycastHit rayCastHit;
if (Input.GetMouseButtonDown(0))
{
if (mountGo.transform.FindChild("root_renwu").GetComponent<BoxCollider>() == null)
{
mountGo.transform.FindChild("root_renwu").gameObject.AddComponent<BoxCollider>().size = new Vector3(200, 200, 200);
}
Ray ray = UICamera.mainCamera.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out rayCastHit, 100) && rayCastHit.collider.gameObject.name == "root_renwu")
{
Debug.Log(rayCastHit.collider.name);
Debug.DrawLine(ray.origin, rayCastHit.point);
isHitMounter = true;
rotationObj = rayCastHit.collider.gameObject;
}
else
{
isHitMounter = false;
}
}
}
GameObject rotationObj;
void Update()
{
RotateMount();
Debug.Log("" + isHitMounter);
if (isHitMounter && Input.GetMouseButton(0))
{
if (Input.GetAxis("Mouse X") > 0)
{
rotationObj.transform.Rotate(Vector3.up, 5, Space.Self);
}
if (Input.GetAxis("Mouse X") < 0)
{
rotationObj.transform.Rotate(Vector3.up, -5, Space.Self);
}
}
}