//在编辑器里点击退出
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#endif
Application.Quit();
//编辑器拓展,在assets按钮下面添加一个新的选项BuildAssetsBundle
[MenuItem("AB包/BuildAssetsBundle")]
//在编辑器里点击退出
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#endif
Application.Quit();
//编辑器拓展,在assets按钮下面添加一个新的选项BuildAssetsBundle
[MenuItem("AB包/BuildAssetsBundle")]