主要参考链接中的博主
其实最为关键的就是LookAt这个方法,让子弹看向屏幕中心点检测到的位置
参考链接地址
https://assetstore.unity.com/packages/essentials/tutorial-projects/let-s-try-assets-66207
Vector3 targetPoint;
private void Shoot(GameObject bullet,Transform bulletPoint)
{
//通过摄像机在屏幕中心点位置发射一条射线
Ray ray = fpsCam.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0));
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo))//如果射线碰撞到物体
{
targetPoint = hitInfo.point;//记录碰撞的目标点
}
else//射线没有碰撞到目标点
{
//将目标点设置在摄像机自身前方1000米处
targetPoint = fpsCam.transform.forward * 1000;
}
//在枪口的位置实例化一颗子弹,按子弹发射点出的旋转,进行旋转
GameObject go = Instantiate(bullet, bulletPoint.position, bulletPoint.rotation) as GameObject;
go.transform.LookAt(targetPoint);//子弹的Z轴朝向目标
go.transform.GetComponent<Rigidbody>().AddForce(go.transform.forward * Time.deltaTime * 2000, ForceMode.VelocityChange);
Destroy(go, 4);//在4S后销毁子弹
}