Auto Exposure 自动曝光
本文档主要是对Unity官方手册的个人理解与总结(其实以翻译记录为主:>)
仅作为个人学习使用,不得作为商业用途,欢迎转载,并请注明出处。
文章中涉及到的操作都是基于Unity2018.4版本
参考链接:https://github.com/Unity-Technologies/PostProcessing/wiki/Auto-Exposure
In ocular physiology, adaptation is the ability of the eye to adjust to various levels of darkness and light. The human eye can function from very dark to very bright levels of light. However, in any given moment of time, the eye can only sense a contrast ratio of roughly one millionth of the total range. What enables the wider reach is that the eye adapts its definition of what is black.
在眼睛生理学中,适应性是指眼睛适应不同程度的黑暗和光亮的能力。人眼可以在非常暗到非常亮的光线下工作。然而,在任何给定的时刻,眼睛只能感知到大约百万分之一的对比度。眼睛适应了黑色的定义范围,这使得它的适应更广。
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