- Action类是动作命令,我们创建Action,然后节点运行action就能够执行Action的动作;
- Action分为两类: (1) 瞬时就完成的ActionInstant, (2) 要一段时间后才能完成ActionIntervial;
- cc.Node runAction: 节点运行action;
- cc.moveTo, cc.moveBy To: 目标 By: 变化
- cc.roateBy, cc.rotateTo,
- cc.scaleBy, cc.scaleTo,
- cc.fadeOut(淡出), cc.fadeIn(淡入): cc.fadeTo();
- cc.callFunc, cc.delayTime
- cc.sequnce, cc.repeat, cc.repeatForever
- Action easing(缓动的方式): 加上缓动特效, cc.easeXXXXX查看文档设置自己想要的缓动对象
- stopAction: 停止运行action
- stopAllActions: 停止所有的action;
//move移动
//var _v1 = cc.moveTo(1,cc.v2(100,100));//cc.moveTo(1,x,y);
//this.node.runAction(_v1);
//var _v2 = cc.moveBy(1,cc.v2(100,100));//cc.moveBy(1,x,y);变化多少
//this.node.runAction(_v2);
//rotate旋转
//var _v3 = cc.rotateTo(1,180);//旋转到180度
//this.node.runAction(_v3);
//var _v4 = cc.rotateBy(1,-180);//旋转变化-180度