Shader "Unlit/ScrollX"
{
Properties
{
_MainTex("Base Layer(RGB)", 2D) = "white" {
} // 纹理
_ScrollX("Base layer Scroll Speed",Float) = 1.0 // 滚动速度
_Mutiplier("Layer Mutiplier", Float) = 1
Unity关于2d纹理移动的shader,可用于做滚动背景
最新推荐文章于 2025-01-18 14:48:22 发布
