首先创建一个控制音量的脚本文件TestAudioController
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestAudioController : MonoBehaviour {
public UISlider Slider;
public AudioSource Audio;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void AudioControll()
{
Audio.volume = Slider.value;
}
}
AudioSource用“.volume”来获取音量值,slider用“value”来获取进度值
然后创建一个空物体命名为AudioController,把脚本文件拖到空物体上
最后在Slider的On Value Change下面添加AudioController,方法选择AudioControll即可
参考文章地址:https://jingyan.baidu.com/article/90bc8fc8af1baff653640c06.html