统一微面和微薄片理论的其他进展

EGSR 2016 (Experimental Ideas & Implementations track)

EGSR 2016(实验思想与实施轨道)

动机 (Motivation)

说明 (Explanation)

Current computer graphics materials are derived from microfacet theory. Microfacet theory explains the behavior of a material by considering a surface composed of microscopic mirrors that can deviate incident light rays. The average deviations define the material, whose roughness is directly related to the way the mirrors are statistically oriented. For instance, if the mirrors are mostly aligned towards similar directions, then the material is smooth. Conversely, if the mirrors are mostly aligned towards different directions, then the material is rough.

当前的计算机图形材料是从微面理论派生的。 微面理论通过考虑由可能会偏离入射光线的微观反射镜组成的表面来解释材料的行为。 平均偏差定义了材料,其粗糙度与反射镜的统计取向方式直接相关。 例如,如果镜子大多朝着相似的方向排列,则该材料是光滑的。 相反,如果镜子大多朝不同的方向排列,则该材料是粗糙的。

Microfacet materials have been very successful due to their computational efficiency and artistic control, but suffer from darkening effects at high roughness values, as we saw earlier. Darkening comes from the fact that microfacet theory only accounts for one light deviation within the material. For rough materials however, light is expected to undergo multiple deviations within the material, because the probability of interacting with more than one mirror increases. In order to create more realistic rough materials, we need to extend microfacet theory to account for multiple light deviations.

Microfacet材料由于其计算效率和艺术控制能力而非常成功,但如我们先前所见,在高粗糙度值下会遭受变暗的影响。 变暗源自以下事实:微面理论仅解释了材料内的一种光偏差。 但是,对于粗糙的材料,由于与一个以上的反射镜相互作用的可能性增加,因此预计光会在材料内经历多个偏差。 为了创建更逼真的粗糙材质,我们需要扩展微面理论来考虑多个光偏差。

我们的贡献 (Our Contribution)

资料下载 (Downloads)

进一步阅读 (Further Reading)

翻译自: https://blogs.unity3d.com/2016/08/23/additional-progress-towards-the-unification-of-microfacet-and-microflake-theories/

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