unity app_Unity游戏席卷App Store奖项

unity app

Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away the most popular engine amongst mobile game developers, and they use it to make huge numbers of critically-acclaimed, innovative, mega-grossing games. In fact, no less than seventeen Unity-made games and apps featured in Apple’s AppStore USA Best of 2012 list.

就移动游戏而言,Unity目前是世界第一。 根据2012年游戏开发人员的调查 ,Unity无疑是移动游戏开发人员中最受欢迎的引擎,他们使用它来制作大量备受赞誉的,创新的,巨额收入的游戏。 事实上,在Apple的AppStore USA 2012年度最佳榜单中,不少于十七款Unity制造的游戏和应用程序。

The seventeen Unity games were recognized across 10 categories including:

共有17个Unity游戏被划分为10个类别,其中包括:

iPad Game of the Year: The Room by Fireproof Games

年度iPad游戏: Fireproof Games的房间

Top Grossing iPhone App of the Year: Kingdoms of Camelot: Battle for the North by Kabam

年度最赚钱的iPhone应用程序:卡米洛特王国:Kabam的《北方之战》

Best Casual Games:  Mini Motor Racing by The Binary Mill (iPhone and iPad) and Bad Piggies by Rovio (iPhone)

最佳休闲游戏: The Binary Mill (iPhone和iPad)的迷你赛车Rovio (iPhone)的Bad Piggies

Best New Ways to Play: Slingshot Racing by Snowbolt Interactive (iPhone), Total War Battles by The Creative Assembly (iPhone), Splice: Tree of Life by Cipher Prime (iPad), Tentacles: Enter the Dolphin by Press Play (iPad) and Beat Sneak Bandit by Simogo (iPad).

最佳的新玩法: Snowbolt Interactive(iPhone)的弹弓赛车, Creative Assembly (iPhone)的《 全面战争 》,Cipher Prime (iPad) 的《生命之树》 ,《触手:按媒体播放进入海豚》(iPad)和击败Simogo的Sneak Bandit (iPad)。

Best Showpiece Games: ORC: Vengeance by Big Cave Games (iPhone), Dead Trigger by Madfinger Games (iPhone and iPad) and Air Mail by N-Fusion Interactive (iPhone)

最佳样板游戏ORC:Big Cave Games (iPhone)的《 复仇 》,Madfinger Games(iPhone和iPad)的Dead Trigger和N-Fusion Interactive (iPhone)的航空邮件

See the full list of Unity games featured on the AppStore USA Best of 2012 list here.

请在此处查看 AppStore美国2012最佳列表中精选的Unity游戏的完整列表。

Innovate at speed

快速创新

Independent studios like Best New Ways to Play winner Cipher Prime are using Unity to push the boundaries of touchscreen content and create trailblazing games fast. Game play in Splice: Tree of Life revolves around reprogramming the DNA of an ever-shifting pool of organisms that tilts with the player’s iPad, contributing to the immersive feel of this stylish like-no-other puzzler.

最佳新游戏方式获得者Cipher Prime等独立工作室正在使用Unity来突破触摸屏内容的界限,并快速创建开拓性的游戏。 《拼接:生命之树》的游戏过程围绕着重新编程不断变化的生物群的DNA进行,这些生物群随玩家的iPad倾斜,从而为这款时尚的无与伦比益智游戏带来身临其境的感觉。

Cipher Prime built Splice: Tree of Life in an astonishing six weeks. “Since switching to Unity, our production time has pretty much halved on each new project, and Splice has been our fastest build yet,” says Creative Director Will Stallwood. Read more about Cipher Prime’s experiences in creating their latest hit here.

Cipher Prime 在惊人的六周内完成了《生命之树》。 “自从改用Unity之后,每个新项目的生产时间几乎减少了一半,而Splice是我们迄今为止最快的项目,”创意总监Will Stallwood说。 在此处阅读更多有关Cipher Prime创建最新唱片的经验

Small is beautiful…and successful

小就是美丽……成功

Like many of the games featured on the Best of List, The Room, a gorgeous 3D puzzler, was made by a small team of highly talented developers. Remarkably it was also Fireproof Games’ first production and cost just $90,000.

就像“最佳榜单”中的许多游戏一样,The Room是一款华丽的3D益智游戏,它是由一小组才华横溢的开发人员制作的。 值得注意的是,它也是Fireproof Games的第一款产品,成本仅为90,000美元。

“We wanted to make something that was among the best-looking games on the platform, but didn’t have the resources to build characters or large environments,” says Mark Hamilton, the game’s artist and designer.

“我们希望制作出平台上最好看的游戏之一,但没有足够的资源来构建角色或大型环境,”该游戏的艺术家和设计师Mark Hamilton说。

“With that in mind, I came up with the idea of a Chinese puzzle box. Interacting with the panels, sliding them around… seemed like a good fit for the touch interface, and focusing on one object built of various woods would allow us to show off our art expertise.”

考虑到这一点,我想到了一个中国拼图盒的想法。 与面板互动,滑动面板……似乎非常适合触摸界面,并且专注于一个由各种木材制成的物体将使我们能够展示自己的艺术专长。”

And, at Big Cave games, cofounder Ryan Rutherford says, “with a small team, everyone can adjust quickly and still be on the same page with one another. This was crucial in the development (of Best Showpiece Game Winner ORC: Vengeance), and is what led to us making a high-quality product. Two guys and a game engine like Unity can still create a good game that’s available to millions of people on the App Store.”

而且,在Big Cave游戏中,联合创始人Ryan Rutherford说:“有了一个小团队,每个人都可以快速调整并彼此保持同一页面。 这对于开发(最佳表演游戏赢家ORC:复仇)至关重要,这正是促使我们生产高质量产品的原因。 两个人和Unity之类的游戏引擎仍然可以创造出一款出色的游戏,可供App Store上的数百万人使用。”

How can we help you get your talent out there?

我们如何帮助您发挥才能?

We’re really proud that so many people are choosing Unity to build great mobile games. But to readers new to both Unity and game development, the task of mapping out a plan for building, publishing and promoting an awesome mobile game might seem daunting. Where do you start? If you’re a mobile developer with a suggestion for content that you would find helpful, leave us a comment to let us know.

我们为许多人选择Unity来制作出色的手机游戏感到非常自豪。 但是对于Unity和游戏开发的新手来说,制定一个计划来构建,发布和推广一款很棒的手机游戏的任务似乎艰巨。 从哪里开始? 如果您是移动开发人员,并且对您的内容有所建议,请给我们留言以告知我们。

翻译自: https://blogs.unity3d.com/2013/02/19/unity-games-sweep-app-store-awards/

unity app

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