Unity 3.2可用了!

Now Shipping: Unity 3.2

We are so happy to announce that Unity 3.2 is now live and available to download!

我们非常高兴地宣布Unity 3.2现已发布并可以下载!

Here is a rundown of the major new features and improvements:

以下是主要的新功能和改进的摘要:

  • Image Effects: New Depth of Field with fantastic bokeh, improved bloom and several other image effect tweaks and fixes.

    图像效果 :具有景深虚幻的新景深,改善的光晕效果以及其他一些图像效果的调整和修正。

  • New Water: All new Water prefab in standard assets that includes waves, automatically generated foam on shorelines and more. It even has a full fledged editor – make those oceans come alive.

    新水 :标准资产中的所有新水预制件,包括波浪,在海岸线上自动生成的泡沫等。 它甚至拥有成熟的编辑器-使这些海洋重现活力。

  • Shaders: Added optimized/simplified versions of some shaders under “Mobile” category (VertexLit, Bumped Specular, Skybox). They work on other platforms as well, but mobiles will see biggest gains. Bumped Specular is 5.3x faster on iPhones.

    着色器 :在“移动”类别(VertexLit,凹凸镜面反射,Skybox)下添加了一些着色器的优化/简化版本。 它们也可以在其他平台上工作,但手机将获得最大的收益。 Bumped Specular在iPhone上的速度是5.3倍。

  • For a full list of all of the updates fixes and improvements, head over to the release notes.

    有关所有更新修复和改进的完整列表,请转到发行说明

    Or simply go directly to the download link here and get stuck in with all the cool new stuff.

    或直接直接转到此处下载链接,并使用所有超酷的新功能。

    翻译自: https://blogs.unity3d.com/2011/02/10/unity-3-2-is-available/

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Works with Unity Cloud Build iOS & Android support Windows10 UWP support WebGL support Win & Mac & Linux Standalone support Preview support in the Editor OpenCV for Unity is an Assets Plugin for using OpenCV 3.4.2 from within Unity. Official Site | ExampleCode | Android Demo WebGL Demo | Tutorial & Demo Video | Forum | API Reference | Support Modules Features: - Since this package is a clone of OpenCV Java, you are able to use the same API as OpenCV Java 3.4.2 (link). - You can image processing in real-time by using the WebCamTexture capabilities of Unity. (real-time face detection works smoothly on iPhone 5) - Provides a method to interconversion of Unity's Texture2D and OpenCV's Mat. - IDisposable is implemented in many classes.You can manage the resources with the “using” statement. - Examples of integration with other publisher assets are available.(e.g. PlayMaker, NatCam, NatCorder) ExampleCode using OpenCV for Unity is available. MarkerBased AR Example MarkerLess AR Example FaceTracker Example FaceSwapper Example FaceMask Example RealTime FaceRecognition Example GoogleVR with OpenCV for Unity Example Kinect with OpenCV for Unity Example AVPro with OpenCV for Unity Example HoloLens with OpenCV for Unity Example PlayMakerActions for OpenCVforUnity NatCam with OpenCVForUnity Example NatCorder with OpenCVForUnity Example OpenCV for Unity uses OpenCV under 3-clause BSD License; see Third-Party Notices.txt file in package for details. System Requirements Build Win Standalone & Preview Editor : Windows 7 or later Build Mac Standalone & Preview Editor : OSX 10.9 or later
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