如何使用Sinespace创建和发布多人游戏

Unity Asset Store partner, Sinespace, is a virtual world platform for developing & publishing multi-user games, apps, and experiences including MMOs, action, racing, casual, and social games. This blog focuses on how to build an FPS using the Sinespace SDK & free Build Kill Repeat templates.

Unity Asset Store合作伙伴Sinespace是一个虚拟世界平台,用于开发和发布多用户游戏,应用程序和体验,包括MMO,动作,赛车,休闲和社交游戏。 该博客重点介绍如何使用Sinespace SDK和免费的Build Kill Repeat模板来构建FPS。

谁是Sinespace?
(Who is Sinespace?)

Inspired by virtual worlds depicted in novels like Snowcrash and Ready Player One, Sinespace enables you to build and WYSIWYG preview inside the Unity editor — and then upload, share, and promote your content in a shared 3D world.

受到Snowcrash和Ready Player One等小说中描述的虚拟世界的启发, Sinespace使您能够在Unity编辑器中进行构建和所见即所得的预览,然后在共享的3D世界中上载,共享和推广您的内容。

The SDK available here includes hundreds of components and tools for building multiplayer scenes, games, vehicles, characters, clothing, etc. It’s a unified solution for Unity developers who want to rapidly develop and publish their multiplayer games, or sell game items in a shared virtual world space with an established userbase. Developers can even upload and sell assets from their existing single-player games, or leverage them in new multiplayer games.

此处提供的SDK包含数百个用于构建多人游戏场景,游戏,车辆,角色,服装等的组件和工具。这是一个统一的解决方案,适用于想要快速开发和发布其多人游戏或以共享方式出售游戏项目的Unity开发人员具有建立的用户群的虚拟世界空间。 开发人员甚至可以从其现有的单人游戏中上传和出售资产,或者在新的多人游戏中利用它们。

You can collaborate with other developers and players in Sinespace’s public servers, or build your own stand-alone project using the end-to-end Sinespace toolchain. (More on Sinespace’s website and on its blog.)

您可以与Sinespace公共服务器中的其他开发人员和播放器进行协作,也可以使用端到端Sinespace工具链构建自己的独立项目。 ( 有关Sinespace网站博客的更多信息 。)

The map editing and inventory tools built into the Sinespace viewer mean that developers can enable players to modify anything they designate as editable. Players can then come together to create endless hours of unique gameplay.

Sinespace查看器中内置的地图编辑和清单工具意味着开发人员可以使播放器修改他们指定为可编辑的任何内容。 然后,玩家可以聚在一起创造无穷无尽的独特游戏时间。

In the FPS tutorial detailed below, players can design their own maps, laying out traps, health, weapons, and enemy spawn points.

在下面详细介绍的FPS教程中,玩家可以设计自己的地图,布置陷阱,生命值,武器和敌人生成点。

Before you jump in, be sure to check out Sinespace’s BKR level design contest, with $5000 awarded to the most creative map — winner selected by game developer veteran Erik Wolpaw (Half-Life 2, Portal 1 & 2, Team Fortress 2).

在您跳进去之前,一定要参加Sinespace的BKR级设计大赛 ,向最有创意的地图颁发5000美元的奖励- 游戏开发者老将Erik Wolpaw(《半条命2》,《传送门1和2》,《要塞要塞2》)选出了获奖者。

在Sinespace中创建MMO / FPS (Creating an MMO/FPS in Sinespace)

In this video tutorial series, you’ll walk through the steps of building and deploying a multiplayer first-person shooter in Sinespace, using the Build Kill Repeat FPS template system created by DotEnterprise Studio, featuring an array of open source component including NPC enemies, weapons, ammo systems, safe zones, and quests.

在本视频教程系列中,您将使用由DotEnterprise Studio创建的Build Kill Repeat FPS模板系统逐步完成在Sinespace中构建和部署多人第一人称射击游戏的步骤,该系统具有一系列开源组件,包括NPC敌人,武器,弹药系统,安全区和任务。

These components are also separately available on GitHub, MIT-licensed, and free to use or sell for any purpose as the basis of your own projects.

这些组件也可以在GitHub上单独获得 ,由MIT许可,可以免费使用或出售作为您自己项目的基础。

The last two videos focus on the economy in Sinespace. Developers can create and upload games and other content to the Sinespace public servers at no cost, and can sell completed games, DLC, and in-game items directly to players through the in-world store.

最后两个视频重点介绍了Sinespace的经济状况。 开发人员可以免费创建游戏和其他内容并将其上传到Sinespace公共服务器上,并且可以通过虚拟商店直接将完整的游戏,DLC和游戏内物品出售给玩家。

Finally, you can learn how to build your own stand-alone, separately branded projects using Sinespace on a white label basis.

最后,您可以学习如何在白色标签上使用Sinespace构建自己的独立品牌项目。

演示地址

进一步了解的后续步骤 (Next Steps to Learn More)

The tutorial series takes you through an FPS game’s entire set-up process; individual video links below, and you can find more information for each video in their description or on the Sinespace wiki.

该教程系列将带您完成FPS游戏的整个设置过程; 单个视频链接,您可以在每个视频的描述或Sinespace Wiki中找到每个视频的更多信息。

基本部署 (Basic Deployment)

Set-up your project and lay out its core components, including gameplay items, player items, player lobby, spawn points, weapons and ammo.

设置项目并布置其核心组件,包括游戏项目,玩家项目,玩家游说区,生成点,武器和弹药。

定制游戏 (Customizing Gameplay)

Adjust and enhance BKR components to create unique gameplay, including NPC layout, physical hazards, and story-based quests.

调整和增强BKR组件以创建独特的游戏玩法,包括NPC布局,身体伤害和基于故事的任务。

发布游戏 (Publishing your game)

How to monetize Sinespace-based games through in-game item sales and DLC sold on Sinespace’s public servers — and an introduction to games deployed on standalone, developer-controlled servers.

如何通过在Sinespace的公共服务器上销售游戏内物品销售和DLC来使基于Sinespace的游戏货币化,并介绍在开发人员控制的独立服务器上部署的游戏。

If you have any follow-up questions for the Sinespace team, join the official Discord server or explore the developer documentation and forums.

如果您对Sinespace团队有任何后续问题,请加入正式的Discord服务器或浏览开发人员文档论坛

翻译自: https://blogs.unity3d.com/2019/03/29/how-to-create-publish-a-multiplayer-game-with-sinespace/

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