1.对昨天生成Cube的代码进行了改进
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Down : MonoBehaviour {
public GameObject m_gb;
private Transform m_transform;
private float dt = 2;
// Use this for initialization
void Start () {
m_transform = gameObject.GetComponent<Transform>();
//Invoke("CreateCube", 5.0f); //Invoke(String,float) 多少秒后执行某函数,只调用一次
InvokeRepeating("CreateCube", 2.0f, 5.0f); //InvokeRepeating(String,float,float) 多少秒后执行某个函数,并在每隔多少秒执行函数一次
}
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.Space)) {
CancelInvoke();
}
}
private void CreateCube() {
for (int i = 0; i < 5; i++)
{
Vector3 gbp = new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(5.0f, 10.0f), Random.Range(-5.0f, 5.0f)); /