unity 不抖动 拖拽UI 另外两种方法

左键点击拖动是一种,右键点击拖动另一种
GetOverUI() 这个是读取当前鼠标下的UI 参数为这个UI的Canvas

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class DragGUI : MonoBehaviour
{
    private Canvas canvas;
    private RectTransform rect;
    Vector2 pos;
    private Vector2 offset;
    private GameObject go;

    void Start()
    {
        rect = this.GetComponent<RectTransform>();
        canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
    }

    void Update()
    {
        if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1))
        {
            Debug.Log(rect.anchoredPosition);
            float X = Input.mousePosition.x - Screen.width / 2f;
            float Y = Input.mousePosition.y - Screen.height / 2f;
            pos = new Vector2(X, Y);
            Debug.Log(pos);
            offset = rect.anchoredPosition - pos;
            go = GetOverUI(transform.root.gameObject);
        }

        if (Input.GetMouseButtonUp(0) || Input.GetMouseButtonUp(1))
        {
            go = null;
        }

        if (Input.GetMouseButton(0))
        {
            float X = Input.mousePosition.x - Screen.width / 2f;
            float Y = Input.mousePosition.y - Screen.height / 2f;
            pos = new Vector2(X, Y);
            if (go == rect.gameObject)
            {
                rect.localPosition = pos + offset;
            }
        }

        if (Input.GetMouseButton(1))
        {
            if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas.transform as RectTransform,
                Input.mousePosition, canvas.worldCamera, out pos))
            {
                if (go == rect.gameObject)
                {
                    rect.localPosition = pos + offset;
                }
            }
        }
    }

    public GameObject GetOverUI(GameObject canvas)
    {
        PointerEventData pointerEventData = new PointerEventData(EventSystem.current);
        pointerEventData.position = Input.mousePosition;
        GraphicRaycaster gr = canvas.GetComponent<GraphicRaycaster>();
        List<RaycastResult> results = new List<RaycastResult>();
        gr.Raycast(pointerEventData, results);
        if (results.Count != 0)
        {
            return results[0].gameObject;
        }

        return null;
    }
}
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