using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class DragSLider : MonoBehaviour , IBeginDragHandler ,IEndDragHandler {
/// <summary>
/// QQ技术交流群:386476712
/// </summary>
/// <param name="eventData"></param>
// public GameObject objBtn; // 场景中对应数值按钮
public void OnBeginDrag(PointerEventData eventData)
{
print("begin drag");
RotateCameraNew.instance.isDragingSlider = true;
// objBtn.SetActive(true);
}
public void OnEndDrag(PointerEventData eventData)
{
print("end drag");
RotateCameraNew.instance.isDragingSlider = false;
//objBtn.SetActive(false);
}
}
FR:徐海涛(hunk Xu)
QQ技术交流群:386476712