//控制玩家移动的方法 通过 CharacterController
Update()/EasyJoystick OnMove()
vec.x/vec.y为玩家输入
Vector3 direction = new Vector3(vec.x, 0, vec.y);
direction = Camera.main.transform.TransformDirection(direction);
direction.y = 0;
direction *= speed;
characterController.Move(direction * Time.deltaTime);
if (vec.x != 0 || vec.y != 0)
{
this.transform.rotation =
Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(new Vector3(direction.x, 0, direction.z)), smooth);<