VTK生成三角平面

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#include <vtkProperty.h>
#include <vtkAutoInit.h>
#include <vtkObject.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkInteractionStyle)
VTK_MODULE_INIT(vtkRenderingFreeType)
#include <QDebug>
#include <iostream>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkLight.h>
#include <vtkCamera.h>
#include <vtkActor2D.h>
#include <vtkRendererCollection.h>

using namespace std;

int main(int argc, char *argv[])
{
    vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();

    vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
    vtkSmartPointer<vtkCellArray> cellArray = vtkSmartPointer<vtkCellArray>::New();

    vtkSmartPointer<vtkPolyDataMapper> planeMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
    vtkSmartPointer<vtkActor> planeActor = vtkSmartPointer<vtkActor>::New();

    vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
    vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
    renderWindow->AddRenderer( renderer );

    //-----------start create plane------------------
    points->InsertPoint(0, 0, 0, 0);
    points->InsertPoint(1, 1, 0, 0);
    points->InsertPoint(2, 0, 1, 0);
    polyData->SetPoints( points );
    vtkIdType cellId1[3] = { 0, 1, 2 };
    //Create a cell by specifying the number of points and an array of pointid's.  Return the cell id of the cell.
    cellArray->InsertNextCell(3, cellId1);
    polyData->SetPolys( cellArray );
    planeMapper->SetInputData( polyData );
    planeActor->SetMapper( planeMapper );
    planeActor->GetProperty()->SetColor( 1,1,1 );

    renderer->AddActor( planeActor );
    //-----------create plane finished------------------

    vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
            vtkSmartPointer<vtkRenderWindowInteractor>::New();
    renderWindowInteractor->SetRenderWindow( renderWindow );

    renderer->GetActiveCamera()->ParallelProjectionOn();
    renderer->ResetCamera();
    renderWindow->Render();
    renderWindowInteractor->Start();

    return 0;
}

 

 

另一种

#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkNamedColors.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>

int main(int, char *[])
{
  vtkSmartPointer<vtkNamedColors> colors =
    vtkSmartPointer<vtkNamedColors>::New();

  // Create the geometry of a point (the coordinate)
  vtkSmartPointer<vtkPoints> points =
    vtkSmartPointer<vtkPoints>::New();
  const float p[3] = {1.0, 2.0, 3.0};

  // Create the topology of the point (a vertex)
  vtkSmartPointer<vtkCellArray> vertices =
    vtkSmartPointer<vtkCellArray>::New();
  // We need an an array of point id's for InsertNextCell.
  vtkIdType pid[1];
  pid[0] = points->InsertNextPoint(p);
  vertices->InsertNextCell(1,pid);

  // Create a polydata object
  vtkSmartPointer<vtkPolyData> point =
    vtkSmartPointer<vtkPolyData>::New();

  // Set the points and vertices we created as the geometry and topology of the polydata
  point->SetPoints(points);
  point->SetVerts(vertices);

  // Visualize
  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputData(point);

  vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
  actor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
  actor->GetProperty()->SetPointSize(20);

  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->SetWindowName("Point");
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("DarkOliveGreen").GetData());

  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

 

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