#include <vtkObjectFactory.h>
#include <vtkAutoInit.h>
#include <vtkObject.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkInteractionStyle)
VTK_MODULE_INIT(vtkRenderingFreeType)
#include <vtkSmartPointer.h>
#include <vtkRendererCollection.h>
#include <vtkPointPicker.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkActor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkObjectFactory.h>
// Define interaction style
class MouseInteractorStylePP : public vtkInteractorStyleTrackballCamera
{
public:
static MouseInteractorStylePP* New();
vtkTypeMacro(MouseInteractorStylePP, vtkInteractorStyleTrackballCamera);
virtual void OnLeftButtonDown() override
{
std::cout << "Picking pixel: " << this->Interactor->GetEventPosition()[0] << " " << this->Interactor->GetEventPosition()[1] << std::endl;
this->Interactor->GetPicker()->Pick(this->Interactor->GetEventPosition()[0],
this->Interactor->GetEventPosition()[1],
0, // always zero.
this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer());
double picked[3];
this->Interactor->GetPicker()->GetPickPosition(picked);
std::cout << "Picked value: " << picked[0] << " " << picked[1] << " " << picked[2] << std::endl;
// Forward events
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
};
vtkStandardNewMacro(MouseInteractorStylePP);
int main(int, char *[])
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
vtkSmartPointer<vtkPointPicker> pointPicker =
vtkSmartPointer<vtkPointPicker>::New();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetPicker(pointPicker);
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkSmartPointer<MouseInteractorStylePP> style =
vtkSmartPointer<MouseInteractorStylePP>::New();
renderWindowInteractor->SetInteractorStyle( style );
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(1,1,1); // Background color white
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}