public class ControlParticle : MonoBehaviour {
public int renderQueue = 30000;
public bool runOnlyOnce = false;
void Start()
{
Update();
}
void Update()
{
if (renderer != null && renderer.sharedMaterial != null)
{
renderer.sharedMaterial.renderQueue = renderQueue;
}
if (runOnlyOnce && Application.isPlaying)
{
this.enabled = false;
}
}
public int renderQueue = 30000;
public bool runOnlyOnce = false;
void Start()
{
Update();
}
void Update()
{
if (renderer != null && renderer.sharedMaterial != null)
{
renderer.sharedMaterial.renderQueue = renderQueue;
}
if (runOnlyOnce && Application.isPlaying)
{
this.enabled = false;
}
}
}
或:
void Update () {
if (renderer != null && renderer.sharedMaterial != null)
{
renderer.sharedMaterial.renderQueue = 3060;
}
}
或:
粒子.renderer.sharedMaterial.renderQueue = 大数;