异步加载进度条
1.需要在场景中增加一个Button,一个Slider。(点击button即通过进度条跳转到下一场景。
2.进度加载代码(挂在在场景任一物体上):
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class LoadScene : MonoBehaviour
{
public Slider sliders;
public GameObject uitips;
private void Awake()
{
uitips.gameObject.SetActive(false);
}
public void LoadGameScene() {
uitips.gameObject.SetActive(true);
StartCoroutine(LoadScenes("SLScene"));
Debug.Log("jiazai+SLScene");
}
public void ReturnStartScene()
{
uitips.gameObject.SetActive(true);
StartCoroutine(LoadScenes("SelectScene"));
}
IEnumerator LoadScenes(string sceneName)
{
int displayProgress = 0;
int toProgress = 0;
AsyncOperation asyncOperation = Application.LoadLevelAsync(sceneName);
// 置为False ,目的是为了防止加载完后unity自动切换场景
asyncOperation.allowSceneActivation = false;
while (asyncOperation.progress < 0.9f)
{
toProgress = (int)(asyncOperation.progress * 100);
while (displayProgress < toProgress)
{ // 每次在原有加载的进度条的基础上加1 , 为了让看上去是连续加载的
++displayProgress;
SetLoadingPercentage(displayProgress);
yield return new WaitForEndOfFrame();
}
yield return new WaitForEndOfFrame();
}
toProgress = 100;
while (displayProgress < toProgress)
{
++displayProgress;
SetLoadingPercentage(displayProgress);
yield return new WaitForEndOfFrame();
}
asyncOperation.allowSceneActivation = true;
}
void SetLoadingPercentage(int percentage)
{
sliders.value = (float)percentage / 100;
}
}
3.将进度加载条方法里的LoadGameScene()方法绑定在UI场景里的Button上。
4.运行程序,点击button按钮即可加载。