List<Boss> list = BossManger.Instance.Bosslist;
for (int i = 0; i < list.Count; i++)
{
Boss boss = list[i];
float distance = Vector3.Distance(boss.Transform.position, _firePos.position);
if (distance > Cfg.AttackDistance)
{
continue;
}
//求正前方与射线夹角
float angle = Vector3.Angle(_firePos.forward, boss.Transform.position - _firePos.position);
if (angle / 2 <= 30)
{
boss.Wound(_cfg.Hurt);
}
扇形攻击(判定)
最新推荐文章于 2022-07-23 23:09:38 发布